Progress render of my Firefly interpretation from The Last of Us. Starting to sculpt more folds and wrinkles now that I'm pretty satisfied with the results from Marvelous.
Last personal project done where the main goal was to add some new tools to my workflow like Marvelous Designer. Inspired by Marko Djurdjevic's concept "PURGARE" for Degenesis. Hope you like it! More on: https://www.artstation.com/artwork/LvJR0
Finished this guy recently - critique welcome! https://www.artstation.com/artwork/1Ov08 (1.04 MB png) Sam Modeled in Zbrush, Maya, and Marvelous Designer Textured in Substance Painter Xgen hair system Rendered with Arnold Original Concept Art by Nicholas Kole - https://www.artstation.com/artist/happyrock
Having tons of fun on each of these WIPs and wanted to share some progress comps from the past week. Learning lots about Marvelous and ZBrush. Leftmost is based on Outlast 2 concept art by Faraz Shanyar, middle will be my interpretation of a Firefly from The Last of Us, and rightmost is based on a concept by Carlos Huante.
[This post has been moderated. Please read the first post, top of each page] I made a little workflow tutorial with Marvelous Designer. It shows a quick workflow for game assets. Artstation link: https://www.artstation.com/artwork/0bGJ8 https://us.v-cdn.net/5021068/uploads/editor/or/ytjfeqx82ybs.jpg"> [beware 3300 x 14126…
Hey Guys That's A female model I made recently, this work is based on the concept of the great artist Xiaoyu Wang. I was practicing Xgen Interactive and Marvelous designer through this,I hop you like it. Cheers [multiple images? over 1000p? aw gawd sez mawd. wtf am i doing. dunno i'm kinda losing my mind here. oh yeah...…
@krishnacpatel That's a wicked character! Which Castlevania is it from? @Kraken Sick.. I'm still bashing my way through this guy (Buford). Trying out different techniques for the clothing. The vest was born in Marvelous Designer. The Jeans were made from a Dynamesh cylinder. Boots were a mix of Maya low poly and then…