So here is a bit of a breakdown of the scene, feel free to ask any questions if anything isn't clear! The scene is textured using Substance Designer and Painter, Zbrush for sculpting and Maya for modelling. Part 1 Lighting & Shading Here are a few different render modes for the scene showing the lighting, base color and…
In my experience AO doesn't do too much for simpler objects since the screen space AO is taking care of most of it anyway, what I usually do though if I feel its needed is that I can try manipulate some other map I have with a few nodes to fake an AO map. Overall I feel like tiling textures need them the most since they…
Part 2 Level construction kit Here are some of the assets used in the scene. I chose to make use of displacement for this scene on my tiling materials so the geometry is very simple but pre-tessellated a bit so its easier to get good results in UE4 I re-used some simpler props from my previous Hunters Dream scene as well…