I've been wanting to add to my skills and learn/relearn some rigging and animation. I have some experience with rigging and animation from school in C4D but it's been some time since then and I've probably forgotten most of what I learned. I currently use Modo indie for a lot of my workflow and I was wondering if it would…
Ah right, that would complicate things. I'm mostly wanting to know how to rig for characters. I had been posing all my characters in Zbrush but lately I've been wanting to actually rig and animate them for use in unity or possibly unreal. I'm not looking to switch my focus from characters to rigging, I'd just like to know…
If you're looking to go into Unreal I highly suggest Maya. Epic uses Maya and has released the Animation and Rigging Toolkit for Maya. https://www.unrealengine.com/blog/animation-and-rigging-toolkit-arrives-on-the-marketplace It will drastically streamline your rigging process. Its a fantastic tool, I really like using it.…
For most games with bipedal characters it has pretty much everything you need. Maya and 3dsmax are still better and more feature complete especially if you want to work with motion capture, animation layers and blending, but Modo isn't a slouch. Since I really like it's modeling tools I've thought about using only it on…
This tutorial gives you a nice general overview about rigging in Modo(learned a lot from this one): https://www.youtube.com/watch?v=Y5359K46xUo There are also free tutorials about animation in Modo: https://www.youtube.com/watch?v=bimfxNz7bmU&index=3&list=PLi2GhhsPL-Rr4DJY_tJWcsz5R8-_kgZ1_
Keep in mind that you can't export a highpoly model from Modo Indie. That makes it difficult to use with multiple 3D modelers like that. Also, I don't know if you're thinking about Maya LT as the other to combine with, but a lot of those benefits he listed are actually gone from it, you'd need to go Maya full to really…
NBLM: Thanks for the links, I checked them out quick and they seem like they'll be really helpful! Mark: Thank you so much for taking the time to write that up, it's very helpful. With those points in mind I think I might be better off just learning rigging in Maya. I was somewhat hoping to be able to limit the number of…
* Curve filtering * Key reduction * Key baking * Animation Layers * Skin binding options like Geo desic voxel skinning * Inserting joints into a skinned hierarchy * Rigging automation (HIK, CAT, Biped) * Full Body IK * Working with Morphs / Blendshapes * Working with poses and "actors" * Animating UVs, materials and…