Hi guys, I'm trying to blend in some objects in a terrain mesh, and i'm using the worldspace normal of said mesh as a texture, which I'm mapping in worldspace as well. Looking from the +Z and + X angles everything seems ok-ish, but on the negative side it all becomes black. Whereas I plug in the world space normal node…
Hi Eric, I just made a screenshot /hw render of the version with the vertex world normal applied to emissive. I'm using vp2.0 in Maya 2016 (SP6). The node setup: