On my case i am trying to create a 3d model based on reference images i found on internet and later import the model to Houdini where i wanted to build effect on that model. Animating it (rigging) in this case is not mandatory, Main goal is to create Ogre face sculpt, add a bit skin hair and texture it and then export…
Hi. I am new to zBrush and 3d over all. Started with 3D sculpt and used Dynamesh but then got info from friend of mine that i should not use Dynamesh too often as i get too many polygons and it makes impossible to rig it later or build effect on it as it is too "heavy". What workflow is the best to follow and why? What do…