Hey Inquisitive_Scholar nice start, the proportions of the shield seem spot on although you may want to bend it slightly so that it has a curve to it (the amount depends on how stylized you want it to look). Modelling wise, the first thing that jumps out at me is the lower poly count around the edge of the shield, this is…
That texture is stating to get really muddy looking. What i mean is its looking messy. I understand you are trying to add wear/damage/dirt but those things should be place with care and purpose and right now it feels kinda random. Think of how it would get scratched and when it would get dirt on it(for example short deep…