Please forgive my ignorance in this matter. I'm a visual/interaction designer by day who is seriously pursuing VR apps as a side gig and I'm coming into this stuff all very new though willing to learn. I took a Udemy course on low poly Blender modeling a learned a lot. I wanted to do more organic stuff so a professional…
@TheDonquixotic Thank you very much for asking the exact same question that I have been searching for. @pior Thank you very much for your insight on this!
Thanks Pior. Yeah I have been examining their wireframes which is what first sparked my interested. I was impressed that they were able to create such vivid scenes with such limited polygons and stuff. I guess I just need to get back to modeling then!
Yeah, what I mean by using subdivision was to simply add it as a modifier on top of a regular polygon model, as was done on the Totoro model you pointed out. My advice would be to not use anything like Dyntopo at the moment, since this will require you to rebuild/resurface the model later, which is what you want to avoid.…
When using the blender sculpting tools with dynatopo enabled, I found that the meshes got very messy and difficult to unwrap. That's when I reached out for advice and started learned zbrush from my friend. Would it be better to turn off dynatopo, and then use a little bit of subdivision smoothing in order to get a more…
There are countless of different approaches, for about as many different types of results. The highpoly to lowpoly baking workflow is one of them and has a huge range of applications, but as you noticed already it is quite technically involved and is not necessarily relevant to your needs. Your best bet for now is to focus…