hey man, while it may be possible that the modifier simply fails to preserve the shape due to accuracy issues if the scale difference is too great i think i would first attempt to insert different levels of deform proxies and bind them in sequence to see if it's just the low poly not grabbing all the high polies vertices…
Hi guys, I want to re-scale and move a hi-poly mesh by skin wrapping it to a low poly and morphing that low poly back to its original place and scale. The issue is that the high res mesh becomes noisy when the morphing is done. I played with the different options but it looks like the scaling bit doesn't give me the result…