How would I go about creating a terrain textures of various different substances/textures...Say I want a river running through grassland, there would be a shift in texture when it gets to the side of the river bed and underneath that. At the moment i can only create a texture which looks tiled and cant work out how to…
this isn't typically handled on the substance side - you don't _usually_ want to be creating a big uber texture with transitions between surfaces etc. It is done, you might want to look into megatexturing, but more typically you create tiling textures that you blend on the mesh via vertex colours for example. I.e the mesh…