Adding a multiplier is not a problem, you can just say for example myblendvalue = mymorphvalue*2 A curve could also work, but kind of a pain to set up. If you're down to experimenting you can also try to use the Reaction manager, wich does exactly that. You set up a master (your morpher) and a slave (your mat). Then you…
Great idea! Would that also allow me to modify the numbers a bit as well for each texture blend? some textures need to fade on quicker than others and I can't do that right now. For example the eyes closing. When the eyes are fully closed the normal map and texture change to the "Eyes_Closed" material. Currently it's 1-1…
Hey guys, I'm having some trouble with the morpher in 3ds max, specifically the morpher material. When one morph target blends from another the whole material darkens, It only happens during the transition, after the morph has happened the colour is correct. it even happens in the material preview window. I have a video…