can someone explain to me how the nose topology on this picture works? because i cant see it, im working from the noseridge towards the mouth and im trying to follow this topology but i cant figure out how there is so much polygon faces on the nose and then towards the mouth theres less polys so it seems? breaking my head…
i finish a basemesh/game-resolution-mesh - to be used as subdivision level 1 for sculpting - in the 3D app first. e.g. as a generic head or entire body without very characteristic features, then define UV's and triangulation (make sure your OBJ ex/importer does not mess with that - Z and MB will respect and preserve it as…