Whoaaaa O o! So you mean, I can paint materials onto the highres itself, then I bake everything out to lowpoly ?? Can I render out the highpoly stuff itself ? In 3d-coat? In Keyshot ? Back into ZBrush ??
Yeah I spent most of sunday trying to figure out PTEX in 3DCoat. my expirience so far is that its not suited very well to hardsurface/sub-d models, its mostly intended for organic models (this was said in a video I watched) and whenever I used it on my meshes I kept getting crazy stretching and inconsistent texture…