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Author:
Chris186
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Texture Equalization using normal maps/delighting maps?
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Re: Texture Equalization using normal maps/delighting maps?
Reply by
melviso
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Dec 2016
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How is the lightmap subtracted? Is there a software for this? or can be done in Photoshop?
Re: Texture Equalization using normal maps/delighting maps?
Reply by
radiancef0rge
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Dec 2016
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You need to take a reflection probe of the location of the sample then bake a lightmap to the mesh and proceed to subtract the lightmap.
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