I had such high hopes for this thing so please Olmo, don't abandon us puny humans! :# Don't worry about the tutorials, they would be unbelievably awesome, but having a working example is so much more important IMO. :)
The primary thing I'd be curious to know is if a tool like this could/would support blending with custom structures (i.e. walls, etc). My thought here would be having a way to select what the tool determines as the ground for the piece being blended. Blending things into something like a cave wall would be a perfect…
Hi guys, I'm a student Video Game Design at Digital Arts and Entertainment (in Kortrijk, Belgium). For my graduation project, I'm developing a tool to blend static meshes with the environment. I basically want to remove the harsh seam that you see when a static mesh intersects with a landscape actor. Some examples of…