Yeah, usually atlases would be for multiple assets, and you'd have a diffuse atlas, normal atlas, etc. Each object having its own part of the texture. I've never heard of an object using different UV channels so the normal/diffuse/spec/gloss/ao could be atlased onto the same texture. If I'm not mistaken, that would…
Hi everyone, I got this briefing that I all the maps should be in one bitmap with 4k. Like having Albedo/Diffuse, Gloss, Specular and AO , and Normal Map in one image. Anyone worked with this workflow before? If so, can you please share the correct way to do that? This is new for me. Thank you