Hi Adam, Thanks for the feed back, Given I'm animating for a playable character there are a fair amount of animations so I'm not sure if I should upload them all to SyncSketch. Instead I uploaded all my current animation to youtube in sets, then paired some of them to upload in SyncSketch. I changed the cameras in unreal…
Animations Update: This are a fair amount of my newer animation, it doesn't include most of the flights but they can be found on my youtube if wanted (though not the best what to render them). I've also starting setting up the animation blueprints, etc, I'm to great with the technical side of animation so I don't plan on…
Hello, currently I am working on a Pixie character for my FYP in uni. I've Posted another discussion for the modeling side http://polycount.com/discussion/179431/pixie-character-for-portfolio#latest This Discussion will purely focuses on the animation side of my project but any feedback either side would be appreciated.…
Hey, It would be cool to see these just as playblasts and in SyncSketch if possible to make notes. Overall they are all pretty good but there are some simple things that could be tweaked. The first thing I noticed was that the two arms on each side move at the same time on the movement animations, and in some attack…
I've started on setting up the animation blueprints, etc, there's still some animations i need to complete but my deadlines coming up and i need to prioritise that for now. I'm really bad a jump so i might have to discard them. https://youtu.be/3GrBTLq2Ex8
it also the end of this course. I've pretty much completed the build for my deadline, there's still a lot that i could have done if I was more skilled with unreal and had more time. i posed the model to make a nice scene for rendering https://youtu.be/WEP2uJqWGY0 in addition this is a later build for the playable side,…