I have this old computer I modeled and its two seperate objects with their own UV. When I import into DDO for some reason one of the models doesnt get a material and the other model is getting both. Im not sure why this is happening.
I basically had two objects, the keyboard with its own uv and the computer shell with its own uv. I selected both in max and exported them out. I imported them into DDO and I can see that it knows theres 2 objects but for some reason after I upload the textures that go to the certain object and render out the maps, its not…