For this contest I'm going to model this exquisite hand plane in Maya, bake it in Handplane and texture it in Substance Painter. These are the final renders from Marmoset Toolbag 3. I tried to replicate the look of the manufacturer's promotional images. This is the additional image showing the wireframe: This is the…
Next up: low poly, UVs, bakes and a preview in Marmoset Toolbag 3 (tangent space, AO and IDs). Early next week: textures in Substance Painter 2 and a writeup about the baking process.
Texturing is done. Final images are not yet done, I'm still not happy on how it looks in Toolbag 3, I'll stick it in Unreal Engine 4 tomorrow and see how it looks. Until then, feel free to play around with it in Sketchfab: model