@Brian "Panda" Choi, thank you! The hairs are Zbrush curve tubes baked on a proxy mesh. @artofmars, haha I didn't know that was a thing! Made some proper renders of the final a-pose. I'll make him a pose, a viewer and some breakdowns sometime soon. https://www.artstation.com/artwork/gde8Q
Thanks @Shyralon and @OFPismySOP! The software used so far are Marvelous Designer, ZBrush and Keyshot. The render scene is pretty basic with a few different materials for cloth, fur, skin and metal. For the cloth I preserved the uvs from MD and applied a pattern with big variations in intensity. The torn edges are a…