My plan and progress: I am working on a level design portfolio, and I want to have a playable level as my "main centerpiece," showcasing that I both understand and can create a playable level with good level design, quality animations, enemy AI / player character / level event scripting. (To show that I am a multifaceted,…
You say you're building a level design portfolio, and then you immediately start talking about system design and animation. If your goal is to build a level design portfolio, spend your time designing levels, not trying to single-highhandedly build a game from scratch. Choose a game with a good level editor and go for it.
Take a step back and think what you want to do Most good leveldesigners come from mapping for games. You can do multiplayer maps for CSGO or UT4, top down concepts, quick sketchup blockouts with your thoughts about your design, singleplayer blockouts with focus on leading the player and analyze other maps and write down…