I'm glad you find it useful. There's a lot of scripts, shaders, lighting, LODs and Unity settings all working together so it's a challenge to explain it all clearly. To qualify everything I write: I'm not an engineer and I don't pretend to be. I work closely with them, I do a lot of scripting but I stay out of their code.…
Thanks a ton for all your help! Thanks to you, I've got so much more of an understanding now of what to look for than I ever thought possible when I started this topic! Thanks to you, I think I've finally got the prefab optimization thing figured out. I apologize for blasting you with questions, though I hope others can…
Your CPU and GPU times are very low and your "saved by batches" is high which is good. Your shadowcasters number is quite high. That isn't an issue now but it may be if you add lights to the scene. By default, I turn all shadowcaster switches off for each object mesh renderer unless I know the shadow will be seen by the…
Thank you for such an awesome overview!! I'm still in awe of the wealth of information contained in that single post!! That information took some serious time to process over the holidays -- and I'm still going through it too -- but all of it is totally useful to me, so once again, thank you! For now, some questions ---…