Max user here and yeah, it sucks that there's no light version of it. But you might as well go with Maya, especially if you plan on working in 3D anyway. Every studio I've seen around here is Maya based which is somewhat annoying. The same places are ok with accommodating Mudbox/Zbrush users, but for modeling/production…
I'm in eu so I can't access the site but I read the news from here: https://cgpress.org/archives/3ds-max-and-maya-indie-licensing-announced.html And yes same price as Maya lt but it's full featured like houdini indie so if they continue, maya lt will probably be dropped. I understand the limited time offer to test if it's…
I wish Max and Maya comes in a DLC form. Base software with modeling capacity. Sculpting DLC, Animation DLC, Particle/Simulation DLC, etc etc. If Maya were a book and I scan it, I would currently use only a few pages of the whole thing.
I actually purchased Maya LT for my workflow and was pretty irritated when I learned that I cant export my high Poly models. Luckily for me my workflow sort of avoids that. I do all my sculpting in Zbrush and use Maya LT for UV unwrapping and animation. In my situation it doesn't seem to be that big of an issue but I…