Hey all, ran into a bit of trouble here. So, I was trying to create a leather handle wrap material and I've come across a problem here at the end. I need to be able to use triplanar blending to get it to look nice on my sword hilt, but on trying to do triplanar blending right before the output nodes, I end up having my…
Make sure these input nodes are forced to 16 bits in your graph. The pixelation you see is what happens when one of the bakes is interpreted as 8 bits.