ToolSeq is an innovative pack of useful scripts and plugins which may simplify and reinforce your workflows for Autodesk Maya. It is written with Python and Qt for the best maintainability and flexibility. https://github.com/canerozdemircgi/ToolSeq ToolSeq is now published in Autodesk Store. Take a look at in.Windows…
ToolSeq is now published in Autodesk Store.Take a look at in. Windows https://apps.autodesk.com/MAYA/en/Detail/Index?id=8760708002296872921&os=Win64&appLang=enLinux https://apps.autodesk.com/MAYA/en/Detail/Index?id=8760708002296872921&os=Linux&appLang=enMac…
So this one seems to be my first C++ plugin, it is not finished. It takes the first picture and converts it to a shape of 8 million triangles in 3 seconds so it will be ready for sculpting programs like Mudbox or ZBrush. (It supports object-space normal maps, grayscale height maps, rgb height maps) But since I am still on…
Transition version 1.1.4 is up with; * ViewCubeUD C++/Qt Plugin * Switched Left & Right Directions of ViewCubeUD and CameraSwitcherUD to represent real-life aspect * 2 exposed fast & native C++ commands for developers in SharedUD StringArrayToStringUD(string[] input, string separator) StringCountUD(string input, string…
Alright, here is the roadmap. I will release transition versions for 2018. I will convert one of ToolSeqUD MEL scripts to C++ plugin in each transition versions. Products will be tested and stable, however there will be no update for documentations and tutorial videos until all of conversion jobs are done. Although I will…