@ Archanex: Hi! I'm glad you liked the GDC talk! I'm always surprised when people know who I am, sometimes I forget how small the industry is :) I generally have to create extra controls or constraints when I'm working with scenes that have multiple characters and/or props. For instance, Imagine I have Scout, her dog…
Hey Gwen, great talks and nice videos, keep up the good work. Your 'Weird Animators' talk at GDC made some of us chuckle at work. Just had a look at your shader ctrls, it's a neat way to work. Remember seeing something like this before but I wonder why no one uses it. And I can't agree more on the whole animating with…
I've been an animator and/or a tech artist in the industry for over a decade now, and different versions of my core toolset are still in use at many AAA studios. My last AAA game was Bioshock Infinite, and at my indie studio I'm the sole animator/rigger/tech artist on The Flame in The Flood. Over the years I've made a few…
Ahh Great to see you posting here, Gwen! Love your channel! Also, your micro talk about why animators are so weird was bloody hilarious! Looking forward to seeing more from you. :)
I started reading your post, and about half way through I'm thinking to myself, wait, is this Gwen Frey? I'm a big fan of your videos, particularly your GDC talk on creating quadruped locomotion. Anyway, as far as this NEW video, Neat! I love that you're creating a workflow that works the way that you want it to instead of…
I have only ever used one rig with shapes on... and i loved it (for some personal work). So its great to see someone actually build an entire workflow on it. Unfortunately I haven't come across a rig that uses them in a proffesional environment yet, which is a shame as i found it so much easier to select and manipulate.