Thanks everyone - @PyrZern - interesting point, because when I look at the concept i'm getting the impression that the door on the left is on a slightly higher platform, with a couple of steps up to it - which throws out the line of the wall sill when looking at a different angle. I can see entirely what you mean though! I…
I modeled and textured a smaller prop to get a feel for what workflow would work best for this project. As there will be no normal maps, I went straight into texturing - I am trying a new technique, where each asset starts with the same base colour and is painted over. This will hopefully create a stronger coherence…