The textures are letting you down for sure, the materials aren't reading correctly, especially the metal. You also need to paint in some ambient lighting, it looks like your diffuse is mostly flat, get some color variation, gradients wear and tear in the diffuse and spec and you should be good. Her face is also a little…
Now I'm having a hard time telling if the metal is a light color or if the spec is over-powering the diffuse, you may need to add gloss if that is the case. The skin and cloth still look flat, I'm not sure if it is the lighting though.
NO PNG ~!!!! JPG only !!! The sculpt looks quite good, and the lowpoly seems ok. But I think the texture kills it. Can you post the UV layout as well ? Along with the final texture (diffuse/albedo) And if you can do something with her face... Would be nice.
Alright cool thanks! I've been using a method pretty similar to the one you described to the other artist. I've painted in many more high lights and low lights in the diffuse and spec. I think it's getting there. It definitely looks better than my initial post. Update:
But then... are you rendering this in PBR ? Guild Wars 2 is heavily stylized and handpainted with no PBR, so of course it's only diffuse with simple spec. Maybe you should try to paint it like the actual game characters with pre-PBR methods, not just using flat albedo and hoping for the shader to do the job ^^ ? You're not…