I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Another one, here I used a sine wave going outwards from the center: Code: return lerp(Offset,Offset*-1,sin(distance (floor(UV*AmountOfCubes)/AmountOfCubes*SineLength,SineLength/2)+(Phase*Speed))+1/2)* float3 (0,0,1); https://www.youtube.com/watch?v=r8nYfjFp9Qo