Hi guys, 1. Draw calls vs texture res, what to go for? For example, a mesh with 3 materials, each material is a 1k texture. Or a mesh with 1 material but 2k map. Would it be the same case if 3 materials and 2k textures, vs 1 material and 4k texture? 2. LODs: Having multiple LODs = more draw calls? If I have a mesh with 3…
1: This is entirely dependent on your target platform and how those materials are used. You're trading texture memory use for GPU state changes. If you have a lower memory target, go for optimized textures. If you are GPU bound, but have VRAM to spare, go for the texture option. Remember that one 4k texture = four 2k…