Updates.... I've finally decided on saddle reference. I'm going to go with something inspired from these two.... Creating lowres topology in Zbrush with Dynamesh, Zremesher and Zmodeler: For the saddle I started with a basic oval shape, and sculpted out the saddle form using the clip, move, and crease brush (with alpha 38…
Updates: I always think I’m going to finish a WIP like this in like 2-4 days…. I always come up way short on time estimates once I get into the technical aspects, like UVs retop etc. If I was just going to go for an illustration I could just finish up the sculpt and render it out in Keyshot but I wan’t/need more real time…