Notice how the foam doesn't change shape, it just deforms within a limit. It looks like a static texture. I would guess that this deforming effect can be made with that static foam texture being sampled with UV coordinates that are warped based on one or more scrolling noise textures. Kinda like what you see here (but the…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…