I'm new to PBR, Marmoset and real-time rendering. I'd like to render out a sequence in Maya using the Hardware 2.0 renderer, and I'm wondering if it's possible to pass shaders from Marmoset to Maya for real-time/Hardware rendering. I understand the DX11 shader in Maya is similar to the PBR shaders in Marmoset. Is this…
Hey, yeah, well I guess I'm not exactly sure what Marmoset Toolbag really excels at, and I need some clarification myself. I haven't had the chance to play around with it, and I'm not sure if I'm going off on a tangent here, but I've seen amazing results produced with Marmoset and PBR materials. After doing a bit of…