Pipe entry/exit Base wall (holes for lights) and elevator track sections that tile together Base tile, 1/8 tile talle, 1/4 tile wide, used to break up layers between tiles Skirting Assets to create a modular border Simple Pieces that Instance to create stairs More Examples of modules working together Start/end and repeat…
Well Done Man!! Looks nice.. I have one thing though.. What is your main source of light in this room? I am thinking its the Globe right? if it is then the direction of the shadows are opposite to the direction of the light from the Globe. Because specially in image no. 3 the direction of shadows is totally perpendicular…
Apologies for the lack of replies on this thread, Im doing this as part of my education and time is split between this and a few other projects I've got a bit of a big update, I Used Substanace for most of the textures which work within a master material, These are taken from within the Unreal Engine 4 Project (glass it a…
Hey, cool stuff you've got going here. One thing I want to point out is a lot of your edges look to be really sharp in your high poly, as your edges are looking sharp in the low. It's something I ran into with my last project, specifically using the double smooth workflow. I'd recommend chamfering some edges in your high…