Lovely!! Love the fluidity of the animations. The creatures, humans and animal animations are so very nicely done! So rare to see combat animations so nice to see here! It's very cool, would love to see even longer fight scenes from you!
Fabulous stuff! Do you have a specific company you're aiming for? In regards to the music, in my experience recruiters don't want any audio unless it's necessary to the animation (ex. dialogue, specific dance). What you can do is have one reel without audio for applications and another "show" reel with all the fancy bells…
@BradleyMAdams Hey man, thanks for the critique, I wish I had found that reference beforehand.. rushed in to it again! The rig is a coursemates, you could try getting in touch on our university site www.3dhit.co.uk. Just look for 'Charles' in one of the VFX sections, that's the project name. @LluisCavalcanti It's hard for…
I'm new here and the second topic that I read is a course mate of the Uni. Loving your stuff. There's any tip you could give me about body mechanics? It really sticks out on your animations how the body flows, especially on the climb animations and the soldier run+explosion clip.
Your Judy animation's pretty good. I think you'd need to put some work on the ears though. I'll link you to Richard Lico's vimeo channel, he's got a bunch of videos of his character for a game he's working on and also a trick for animating long ears. https://vimeo.com/user6891441
Really cool reel! Here are my quick thoughts - Personally not a fan of the music. I used to listen to rage against the machine back in high school, and it's pretty aggressive music. Apparently some recruiters just mute a reel anyway but some don't, so I would try and pick something more neutral. I had an interview where…
Hi guys, I just wanted to post up my current reel: https://vimeo.com/193279188 So the first few pieces are new, I'd like to turn this reel more towards games by adding a few cycles in and replacing some of the animations with blue backgrounds. I'd love to hear any thoughts or critiques and I'm going to see if I can keep…