Blueprints are awesome! I dont think there is a shame in using that over code :) I have a friend who's the kind of guy that starts coding neural networks in his free time "because its fun" and he uses blueprints almost exclusively in UE4. so if its good enough for him I think its good enough for rest of us haha :) as for…
So almost everything is blueprint. There is only 1 or 2 times I decided to try code. I know only a little so that makes it super difficult. Blueprints are much easier on the artist brain ;) @everyone Thanks for the encouragement to all the rest of you.
Hey all! We (Gavin and Jamie) have started a small side project as a way to learn new skills, give purpose to our personal work, and generally explore ideas. We have been actively posting on social media about our progress and/or experiments and figured a home for all of them may be a good idea so we can elaborate and have…
@Polygoblin We have some simple ideas so far. An overall premise and such. And a relatively high level starting "story" I guess. We have just enough to help us figure out the basics of the game idea and also enough to plan a little demo. It will have to expand later for sure but right now we are keeping things open enough…
Some base wall materials and trims with Moss painting and weathering/aging Painting This will be some foundation bits to go along with the colored plaster above. More decorative stuff to come!
It looks like you're off to a fantastic start! I really love seeing the animation gifs - you're making a lot of progress with groundwork it seems! I can't wait to see how it really starts to come together as you get further on! :)
Added the basics of a targeting system to the character, able to lock on enemies, disengage, switch enemies and have available targets fade off at a distance. I'll need to add different movement in this mode so you don't just run circles around the guy.
It's been a joy and an inspiration watching this come together. keep it up guys. Now that you've been doing this for some time, I'd love to hear a retrospective if you're up for it. Have goals for this project changed? Has it become more like regular work? Has this project affected the way you do your dayjobs at all?
@EternalEcho Hey dude. Welp.. The moss is using dynamic tesselation and deformation. Using a fine pixely heightmap to get the "fuzz" The only problem with ti is the fuzz sort of dances at the moment as it dynamically tesselates. I need to work on getting that to stop. But to be honest you don't notice is much in 3rd…