hey is there a wy to turn this in to a toggle button i guess it will nees some sort of mel scripting involving if statments or something like that anyway i found this resetPolySelectConstraint;polySelectConstraint -w 1 -m 2 -bo true -sh false;; if i run it it will allow me to select border edges and it i only run…
Which version are you using? I pulled the lines from 2016.5 In this case, HideManipulators is a proc that lives in Maya2016.5/scripts/others/drInit.mel, and probably isn't necessary so you can try removing it from the lines using it.
That is fantastic. Works brilliantly! Thanks so much for providing that. What part of the code is telling it to select vert, edge or face though? For example when I was trying to code this myself, I was trying to use the command, 'SelectVertexMask'. Also could you give me a hint as to how I'd figure out adding more to this…
Hi, I'd like to create a hotkey to toggle between object, vert, edge and face mode. I've found a similar hotkey that toggles between move, scale and rotate and I believe it should work in the same way. I understand I need to use if and else statements but so far I have been unable to create what I want it to do. Here's the…
Sure, the logic here is simple. Each "if" is testing which component mode is active, so it runs down the list until it hits a match. "selectType -q -pv == 1" returns true in vert mode (pv = polyVertex). Adding uvs into the mix would be a simple copy paste with a couple edits, check the maya documentation if the short names…