I couldn't tint spec color of non metals (Cloth, skin, etc) on stylized models with metalness. Colored spec reflection isn't needed for most things realistic though (except fringe materials). Comparison above by @EarthQuake http://www.marmoset.co/toolbag/learn/pbr-conversion That second point in the cons of the metalness…
Metalness not by choice but because it's what UE4 supports and that's really the only engine I use personally, and for work (mobile apps) my packed metalness shader is cheaper memory-wise than spec would be. @omar3d yep even if your values are very unrealistic it's still all """PBR""" just not matching any real world…