So I have this camera which I want to divide in front, back, sides, top and bottom. I don't have much experience creating UV's for hard surfaces, so the only ways of doing it simple that comes to my mind are using seams or selecting the polygons from each view manually, but that would take a lot of time for more complex…
Get to know your polygon selection tools. In the UVW Unwrap modifier panel, there are some options to control viewport selections. Ignore Backfacing is a good one to use in your example. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D You can also use Element selection to…
I still don't get ignore backfacing in 3ds Max. The help of Autodesk says "when on, prevents the selection of sub-objects not visible in the viewport", but when I try to select the front face it ends like this: It selects polygons in the back of the object that I'm pretty sure aren't appearing in the front view, why is…
Also, there is select by angle threshold in unwrap mod. Max 2017 unwrap selection is much better. Then there is Miauu script Easy Peel which is very useful. The way you are attempting by selecting by view is a very sloppy way of unwrapping. Unwrapping is a very important part of the process and shouldn't be avoided. It is…