Smaller scale was the right choice. The smaller blockout with temp lighting is going in the right direction! Keep knocking out the blockout and get to the modular assets :smile: Materials and lighting will make this environment look awesome.
Hello Polycount, So I am currently a student attempting my first 3D environment scene. Since I am fairly new to environment modeling I will be studying and using a modular workflow for my scene. I won't be texturing my scene yet, but I want to have my scene fully modeled out and put together in Unreal Engine 4 with some…
Update: I started to reshape the room and blocked out the scene a bit, i'll continue to finish blocking out the whole room and work with the lighting some more.
My lighting still needs some work and I used a Post Process Volume to get a closer color match to the reference. (UVmaps still need to be done) The red box in this image will be the area I want to focus on from now on since I want to condense the project to a smaller scale so I can spend more time with less models and…
Solid start so far. If I may offer some advice is that you're getting ahead of yourself in some areas. Don't pay too much attention to lighting in this early stages, or making the scene look good when all you have is a few pieces. There'll be a time for that, first you need to focus on building the skeleton of your scene.…