@Thatsimokid I think the best looking way to model a knot would be to make it as close to the real thing as possible. You could make a knot out of a curve and then extrude it. Like this (little rope thing as an example): to
@bolly: if you're going to go strictly higher poly, I'd look at your poly density and see what's denser and make sure they match up. For example, right now your bolts look more round than the main cylinder of the gun. You want your geo density to be both consistent and reasonable. So, If those bolts are going to be that…
@Zocky Thanks, definitely those roof shingles are something I can work on more. Initially I am planning to bake all, but as you pointed out the silhouette (I hate this word too, :D ) is not completely flat, so maybe I will add rows just like I did with the trees. For your case, I'd suggest being mindful about the…
Thanks @PolyDjent and @MaxHoek , your input made me notice some places I didn't optimize, final tricount 27k. @b0lly : nice job! some parts are nice and smooth, but I see some edges extremely hard on the grip and on few other parts, be careful as you won't be able to soften them with the textures. With that workflow you…
hi there!! first of all let me share some things I found about the weapon. - the big grey screw on the side of the weapon in fact is not a screw, it's a switch. It will make the weapon feel more real as a 5cm wide screw is kind of funny. - Another artist already made this concept and has the model in a marmoset viewer,…