I've baked a test cube into Maya tangent space and yet it looks like that in Maya 2016 (gradients). Is Marmoset still synced with Maya or was it for some old version like 2012?
Hey, as far as I am aware Maya's tangent space has not changed. The way Maya calculates normals changed I think (it now defaults to face weighted), but that shouldn't affect the tangent space. To get the best results when baking, you're going to want to make sure the mesh is triangulated before exporting to Toolbag. In…