Hi Musashidan, I´m a Nurbs Modeller working with ICEM SURF, which is kind of the rival of Autodesks Alias. Since I want to learn how to build game props, tried 3ds Max, which is cool. Anyway, I heard of Fusion 360 and it seems to me that if the workflow from a Nurbs Modeller like Fusion to a Poly modeller is fine, I would…
Started this project with the intention of learning and incorporating Fusion 360 into my workflow. The idea was to see how quickly I could build the high-poly and manual retopologise. Fusion 360 was actually very easy to pick up and it exports very high quality .STL files for use in Zbrush. From there it's onto…