Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…
Here are some steps i used to create the rock. At first I created a base mash in Cinema 4D with Mograph. I am using cylinders with 4, 5 and 6 rotation segments. Then I imported this fbx file in Zbrush and sculpted middle sized details. Mostly i used TrimDynamic brush with rectangle alpha and 85-100% intensity. After…