Howdy, I have a flying drone that has movable parts on it. These parts include: * Rotating camera * Landing gears * Propeller * Flaps I've made the Hi & Low models and am getting ready to unwrap and texture them, but I'm stuck... -Should I texture and export the various parts as separate objects? Do they all go on the same…
4.13 added limited support for Alembic vertex animation but creating a rig in Max is the way to go. Aside from Alembic UE needs a rig with a single root bone hierarchy whether it's a swinging door or a player character. You can create one quite easily using CAT(as the hierarchy is already established) Just create a bone…
Thanks musa' - If you intend to write more can I ask this: My landing gear has a cylinder that slides up and down a tube. I'm confused as to how I bake AO with moving parts like this (that's if I even need to bake an AO map for UE4?).