I know this is common and I believe there are a lot artists out there that are currently in this situation. I’m new at this and I was wondering if you guys can share some advice on how to manage and organize yourself so you can handle a double professional life without burning out (ok just enough to be able to do it again…
I'm having the same problem. I work as a full time engineer but have been working with my brother on a video game, he does the programming and I do the art. I've always enjoyed 3D art but it's difficulty after working 9 - 6 and then going straight to work again. I've been thinking about taking an online 3D anatomy course…
Thanks @Asura Yeah I see what you mean. It is hard sometimes though, when I have that little time to keep the tasks simple yet useful for a project that demands 200+ hours or something around that. I start getting the feeling that I'm not making progress and lose aim. I guess I'm very used to work 8 hours shifts minimum…
Yeah I did one too back in 2009 for 10 months and I couldn't agree more. After reading your reply, I think I'm missing the "work at home" mindset so I'm going through a list of tasks that I believe will be helpful to stablish a routine, switch over to that mindset and to be consistent. I'm looking for freelance work…
Like this^ basically just grind through it man, if you gotta keep the job to pay the bills just keep going, it should only you motivate you to get out of there. I did a call center job for the last 2 years, it was utter hell, but I got out and now I am doing the job I want to do. all I can say keep working at your art, the…
Thanks @dustinbrown Yeah, I was kind of hoping it didn't had to come to that, but tbh, comparing my position to the one a couple of weeks back, I'm not where I thought I would be by now. So, that solution is starting to sound like the only option left to make progress in a reasonable amount of time without being left out…
The call center life is strong with this thread lol. I'm currently doing IT call center. It helps that I work from home so between calls I can squeeze in some work. You could try setting guidelines on the amount of hours per day you work on game art. 3-4 usually works for me.
I've been thinking of enrolling to a class, since I suck at self-imposed deadlines for personal projects, I just keep pushing them back if I don't hit them. Maybe involving other people is the best way for me to learn consistency at the moment. I haven't tried the smaller weekly goals, I'm going to give those a try for now…
The key comes down to discipline and don't get me wrong, it is hard. I currently work in a non-art job within the games industry, but I'm trying to grow my skills as a 3d artist at the same time. When you already put in 8-9 hours at work (or more some days), and when you are juggling other life commitments such as your…