Don't use metallic workflow for nature then, it's mainly a shortcut for the sake of brevity and specular workflow is so much more fitting for for nature. PBR is a much bigger difference than you're selling it as. It's not so much your process that matters it's the rendering process that they work with and it allows you to…
Hey, Ged. I do not dismiss it, like "meh". I already got a small library of substance mats. But everybody is going nuts about this Designer thing, like it's a revolution. Great holy PBR. I'm skeptical. The way I see it, normal map is doing most of the job still. And it's been around since Sega Dreamcast. Metallic is needed…
Its good youre trying stuff out, I wouldnt dismiss it so casually though. I think youve missed the point of substance designer, as far as I can tell its very useful and time saving for a team on a big project as materials can be shared and edited easily and used in painter by many artists at once. Maybe its less useful and…