Huh? The tutorial covers everything you need to do to go from spec to metalness (first set of instructions) or metalness to spec (second set, also the one you want). What do you mean by "it"? It's not clear what you're talking about. Regardless, the tutorial covers exactly what you seem to be asking, and there's nothing…
Not really. The first tutorial basically tells you to identify in your textures what is metal and what not, and paint it black or white. There is no workflow to do it as in the albedo-metalness to diffuse-specular tutorial. Yes, I inverted the roughness textures to get the glossiness textures. Thank you guys!
Hello, I have a few models with PBR textures that use the albedo-metalness workflow, and I am trying to create the diffuse-specular textures from them. I found a tutorial on Marmoset, and many of the textures look right, but for some of them the specular reflections seems to be very high. I don't have Photoshop, so I'm not…
Well, I wrote the tutorial so I'm pretty sure I know what it covers. There are sections that explains how to go both ways. http://www.marmoset.co/toolbag/learn/pbr-conversion#metaltospec http://www.marmoset.co/toolbag/learn/pbr-conversion#spectometal If after reviewing it again, you're getting caught at a specific point,…