@DGB Cheers, yeah I agree, will probably tweak some of the shape a little. So far all of the cloth has been done though marvelous designer, so they're simply internal lines that affect the simulation, it's the easiest way to do something like this. However if you don't have marvelous designer, what you can do is use noise…
@Fansub Thanks! So little progress this week, gonna be saving a majority of the work for the weekend, but I have managed to get the glove more or less there, at least on the marvelous designer side. Next I'll be moving onto sorting out the boots then it'll be all zbrush for a while! Feedback welcome, cheers!
Thanks everyone, happy to hear you're all liking it, tells me I'm going in the right direction :) I hate posting without art progress to show so here's a small update, got working on some of the straps and surface details on the plates this evening. I also removed the bar I had behind the neck. Will be replacing it with a…
Cheers everyone! @Asura Yeah, I'll be using marvelous designer for this, already got my base for the boots sorted out using it :) Decided this weekend I wanted to try and get as much as possible done on the sub-d modelling of the mechanical components as this week I won't have that much time to work on it. Couple late…
Thanks everyone! Sounds like hairstyle 2's the winner, have to agree with what you've all said so think I'll progress with that one :) @theStoff there's definitely some general influences in there from gears of war to the character work done on paragon. The overall idea for the neck housing was influenced by an awesome…