Hello there polycounters! I would like to ask you how to best approach modeling and texturing steel beams constructions, girders and structured steel trusses. I'd be glad if you could share some info on topic, I'm mainly interested in this things: * general UV layout for material * unwrapping strategy for lightmapping (how…
Title could use a question mark at the end to let people know you are seeking answers. Current title looks like you'll be dispensing knowledge, but when i get in here it's a bit of a letdown. Others might see this the same way. Use the ? character to your advantage! What research have you done so far? Lots of games have…
Agreed on the anti-climatic title :) Yes, this would definitely be suited to creating a modular kit. There is an extensive section on lightmapping in the Unreal docs. That's the first place you should look as it gives many examples of when/why to use different unwrapping methods for lightmapping.