Try to do some procedural graphic design in Substance Designer. https://www.artstation.com/nikoladamjanov/blog/G8Nq/graphic-design-with-substance-designer All the credits go to the original designers - Diana Hlevnjak and Magdiel Lopez.
I've been thinking about opening this kind of thread for some time, so I figured why the hack not :) It will be nice to show progress and get some valued feedback. I'm working in the mobile gaming industry but we are still not using SD in our pipeline so these are various personal experiments. Fire away with any comments…
Hey, thanks! Sure I can elaborate the cliff, but I'm not sure I understood what exactly you want to know. Everything is made proceduraly in Substance Designer, and yes it it seamless. The last image in the GIF sequence is an Iray render with displacement and ones before that are just openGL viewport screenshots.